Malaysian 3 Kaki
Malaysian 3 Kaki is a three-player game with one numbered suit, Tong, and four Fei jokers, scored in fan: a win needs at least 5 fan.
One kaki short? Malaysian tables don’t wait. 3 Kaki is a fast three-player game with a single suit and four jokers, and its rules are quite unlike anything at a four-player table.
A Smaller Set For Three
A 3 Kaki set has 84 tiles. Tong (Dots) 1 to 9 is the only suit. Then all four winds, the three dragons, four flowers, four seasons, the four animals, four face tiles and four Fei (飛), the jokers.
Three seats, East, South and West; North stays empty. The Dealer is East and takes 14 tiles. East is always the Round Wind, and the winner deals the next hand (after a drawn hand, the last player to draw). The last seven tiles are never drawn.
A Chow comes only from the player before you; a Pong or Kong from anyone. A win beats a Kong, which beats a Pong, which beats a Chow. Straight after a Chow or Pong you may not throw any tile of that set the same turn.
Fei, The Jokers
A Fei stands for any tile. In your own hand it can fill one or two places in a Pong or a Chow, or be half the Eye, or all of it. Two rules hold it in check: every set keeps at least one real tile, and a Fei never goes into a Kong.
You can claim with one. A Pong from a discard can use one Fei and one real copy; a Chow can use exactly one Fei. A set shown to the table never holds more than one, and a Pong of real tiles beats a Pong that leans on a Fei for the same discard.
On your turn, if you hold the real tile a Fei is standing in for in one of your shown sets, you may swap it in and take the Fei back. A Pong with a Fei in it can’t become a Kong until you do. Hold all four Fei and it’s a limit hand: the limit, 10 fan.
Sinking A Fei
You can also throw a Fei away, but nobody can claim it. It goes among your bonus tiles, worth 1 fan, and you draw a replacement from the back of the wall and discard again. Tables call it sinking a Fei. Win on that replacement and it’s a replacement win, 1 fan more.
Sink one when that fan lifts your waits to the minimum, or when a fresh tile would help more than the joker. With no tile left above the seven that are never drawn, you can’t sink at all. And sinking is no escape in defence: you still have to discard after the replacement.
Fan And Kang Kang Hu
Fan add up. A hand needs 5 fan to win, and 10 fan is the limit. Bonus tiles carry a lot of it: each animal is 1 fan and each face 1 fan, your own flower and season count (1 East, 2 South, 3 West), and since nobody sits North, the 4s count for everyone. Honours work the same way: dragon sets, the East set, your seat wind and the North set all score.
Hands with no bonus tiles at all, or all sixteen, are limit hands. So is a win on the last tile or the last discard. The shapes are modest by comparison:
| Table | Called | Worth |
|---|---|---|
| Malaysian 3 Kaki | Half Flush | 1 fan |
| Malaysian 3 Kaki | All Chow | 1 fan |
| Malaysian 3 Kaki | All Pong | 2 fan |
| Malaysian 3 Kaki | Full Flush | 3 fan |
| Malaysian 3 Kaki | Little Dragons | 3 fan |
Kang Kang Hu, four Pongs made in your hand, is a limit hand with an unusual condition: the winning tile, drawn or discarded, must finish one of the Pongs, never the Eye. Three Pongs and two pairs waiting qualifies; four Pongs waiting on a single tile for the Eye does not. Hong Kong reads it the other way round, and Singapore’s Kam Kam Hu wants a self-draw.
Paying Up
Points rise evenly with each fan from the minimum, then jump at the limit. On a discard, the shooter pays the hand’s value and the other player half; by Ji Mo, both pay it in full.
Kongs are paid at once: a concealed Kong by each other player, an added Kong by each at half that, and a Kong claimed from a discard by the discarder alone. A complete family of four flowers, seasons, animals or faces is paid by each player too, twice as much if it was complete in the deal.
If a player shows two dragon sets and you throw the third dragon, you pay their whole win, both shares, whether they win on it or claim it and win later. After every win there is also a settling-up: each loser pays for each Fei the winner holds beyond their own, then the two losers square up between themselves for their scoring tiles and Fei.
Every Hand 3 Kaki Pays
Every hand, set, bonus and win this game’s 3 Kaki table counts, with an example of each and its fan.
Full Flush
3 fanTong and nothing else. Also said full colour.
Half Flush
1 fanTong with winds or dragons. Also said half colour.
All Chow
1 fanFour Chows and an Eye of Tong.
All Pong
2 fanFour Pongs or Kongs and an Eye. Also said Peng Peng Hu, Dui Dui Hu.
Little Dragons
3 fanTwo dragon sets and the third dragon as the Eye, on top of the sets’ own.
Dragon Set
1 fanEach Pong or Kong of dragons.
Dong Set
1 fanA Pong or Kong of the Round Wind.
Seat Wind Set
1 fanA Pong or Kong of your Seat Wind.
Bei Set
1 fanA Pong or Kong of North, which nobody sits at.
Each Animal
1 fanEach animal you hold.
Each Face Tile
1 fanEach face tile you hold.
Your Own Flower Or Season
1 fanThe flower or season with your seat’s number.
Flower 4 Or Season 4
1 fanThe 4s are everyone’s own.
Fei Set Aside
1 fanEach Fei set aside instead of played.
All Four Flowers Or Seasons
1 fanAll four flowers, or all four seasons.
Bonus Replacement Win
1 fanWinning on the tile drawn after a flower.
Kong Replacement Win
1 fanWinning on the tile drawn after a Kong.
Robbing The Kong
1 fanWinning on the tile someone adds to their Pong.
No Bonus Tiles
Limit · 10 fanNo bonus tiles at all.
All Sixteen Bonus Tiles
Limit · 10 fanEvery flower, season, animal and face tile.
Four Fei
Limit · 10 fanAll four Fei.
Big Dragons
Limit · 10 fanA set of each of the three dragons.
Big Winds
Limit · 10 fanA set of each of the four winds.
Little Winds
Limit · 10 fanThree wind sets, and the fourth wind as the Eye.
All Honours
Limit · 10 fanOnly winds and dragons.
Four Concealed Pongs
Limit · 10 fanKang Kang Hu: four Pongs made in your hand, the winning tile finishing a Pong, not the Eye.
Nine Gates
Limit · 10 fan1112345678999 of one suit and one more of it, nothing claimed.
Four Kongs
Limit · 10 fanFour Kongs.
Last Tile Win
Limit · 10 fanWinning on the last tile there is to draw.
Last Discard Win
Limit · 10 fanWinning on the hand’s last discard.
Heavenly Hand
Limit · 10 fanThe Dealer wins on the dealt tiles.
Earthly Hand
Limit · 10 fanWinning on the Dealer’s first discard.
Kong Upon Kong
Limit · 10 fanA Kong, another Kong on its replacement, then the win.